This site is currently set up to support the "Zombies,
Mutants, and Undead
oh My" (ZMUohMy) text based MUD that is based on the Project Red Dwarf
game systems. It is an extension to the DarkMud 7400 Laboratory for
Project DarkStar (PDS) from JavaOne
Update(July 21, 2013)
Added login support and a guest:guest account. Some content added and better CSS use to Galactic Dust and some general cleanup. Character management next then some game mechanics.
Updates(July 12, 2013)
New Project(July 4, 2013)
seem DarkStar is fading and I can never find the time to into this. So,
I'm startng a simpler game that I've been developing for about 20 years
now. It's working title is now Galactic Dust and I've structured it so that I can add bits and pieces as time allows.
Now on YAHOO (May 20, 2012)
I finally gave in and gave up using my onw servers for the site.
It's now on YAHOO. No free time to do anything else, but at least it
will always be up. Also note the new contact e-mail address.
You can build the Server and Client and run locally. If I do get time, I'll bring up a game server as before. Good hunting.
Still Busy (Nov 11, 2011)
Removed the Client download files since they were way out of date. The best Client can be had by getting the project with SVN and building the Client and Common projects in NetBeans.
Still Busy (Nov 4, 2011)
job still taking up all my time. Have shut down the game until I can
fix the Follow-Me bug. It doesn't affect game play, but it does spew
out error messages on the consol log.
Clean Ups (May 24, 2011)
General page and link clean up.
(Mar 10, 2011)
a bit busy with the day job. Have a new plan for the Client. Going to
move to hot keys and icons. Using the standard UI keys like
for character sheet, 'J' for quest journal, etc. and having the ENTER
key switch between hot key and text command entry modes. This moves the
UI to pop-up windows and icons for movement also. Stay tuned to see how
(Dec 7, 2010)Added the PositionMessage to the
MessageFactory and a first cut at displaying red dots where things move.
This is the basic framework. Now to add better avatar management and
smooth movement. Only Windows client is up.
(Nov 7, 2010)Updated
the properties file to show all the Hallways. This will give you an
idea of how large the complex is. The northern rooms and the
Physical Plant rooms will also display in the 3D Client as you wander
Next step is to work on the MessageFactory to support
broadcasting Arrival events to all Clients. This will allow a real
time display of activity (i.e. people and things moving
Update (Oct 9, 2010)
Have the first cut at the room display in the 3D Client. It generates a
3D map of the explored rooms.
On the down side, the model loader does not support jar embedded files,
so the Client is now in a ZIP archive. Just download into a temp
directory, unzip, and run as a jar.
More Stuff (Sept 25, 2010)Added an
expaination of how the Room and Item
works. Also started modifying the properties file to include position
and dimensions information of Rooms. This info will be sent to the Client
New Stuff (Sept 18, 2010)
Update the notes on the Client
and added notes on playing
with the 3D. The code repository is updates with the 3D stuff an I'm
woroking on getting the depoyed Client updated.
New Stuff (Sept 9, 2010)
Added notes on the move to Slipstream
and adding a 3D view to the Client.
The svn project has the new Client code also. Still working on the
WebStart release of the Client.
You can download the Java Client by clicking on the
icon. You'll need Jave 3D installed to run it. Working on a non-3D and
a 2D Client.
This is an open source Java.net project DarkMud-Redux.
New site as of Jan 2011.
If you have questions or coments, please submit them to email@example.com