|Welcome to GameActive.Org
This site is currently set up to support the "Zombies, Mutants, and
Undead oh My" (ZMUohMy) text based MUD that is based on the Red
Dwarf game systems. It is an extension to the DarkMud 7400 Laboratory
for Project DarkStar (PDS) from JavaOne 2008.
Update(January 31, 2016)
Added an I2C Slave Tutorials
section to the Projects area on the Pearson Consulting
Update(December 5, 2015)
Made a combined project under the /trunk/NetBeans/ that includes the DarkStar
server and client files need to build and run ZMUohMy.
See New Trunk Project.
Update(December 11, 2014)
Fixed the problem with the Rooms not popping up when the Player
enters them. Did some more code clean up. Added a Client screen shot to
the project front page.
Update(December 2, 2014)
Found a copy of the SGS Project Darkstar Chat example that used Maven.
I build a NetBeans project with the source and updated it to sgs-0.10.2 dist
files. The whole project and dist files can be found as ZMUchat in the NetBeans
section of the trunk.
Update(November 28, 2014)
Just a note that I ran through and logged the steps to get, build,
and run the Server and Client. All the gory details are in
Update(November 25, 2014)
More AVR assembly code examples and other content added to
Pearson Consulting sub-site.
Update(November 18, 2014)
Most of my focus has been on my Pearson Consulting
sub-site. Working on AVR assembly code projects with a view to robots.
Game developement is still on hold, but I did go through and make sure
everything at least runs with 0.10.2.1 server. I had to disable the Java3D
being used by the Server, but that wasn't needed and should have been
done differenly. The log is on the download page on Java.net.
In the mean time, I still jot down ideas as they pop up.
I plan to persue the dynamic NPC concept for better PC-NPC interactions.
Update(August 24, 2014)
Added Pearson Consulting
sub-site. Had always wanted an area to post my projects and other
interests. Game developement is still on hold while I am focused on
Update(July 21, 2013)
Added login support and a guest:guest account. Some content
added and better CSS use to Galactic
Dust and some general cleanup. Character management next then some
Updates(July 12, 2013)
test out Yahoo's hosting. Almost ready to add the Login support.
New Project(July 4, 2013)
Well, seem DarkStar is fading and I can never find the time to
into this. So, I'm startng a simpler game that I've been developing for
about 20 years now. It's working title is now Galactic Dust and I've structured it so
that I can add bits and pieces as time allows.
Now on YAHOO (May 20, 2012)
Ok, I finally gave in and gave up using my onw servers for the
site. It's now on YAHOO. No free time to do anything else, but at least
it will always be up. Also note the new contact e-mail address.
You can build the Server and Client and run locally. If I do get time,
I'll bring up a game server as before. Good hunting.
Still Busy (Nov 11, 2011)
Removed the Client download files since they were way out of
date. The best Client can be had by getting the project
with SVN and building the Client and Common projects in NetBeans.
Still Busy (Nov 4, 2011)
Day job still taking up all my time. Have shut down the game
until I can fix the Follow-Me bug. It doesn't affect game play, but it
does spew out error messages on the consol log.
Clean Ups (May 24, 2011)
General page and link clean up.
Update(Mar 10, 2011)
Been a bit busy with the day job. Have a new plan for the Client. Going
to move to hot keys and icons. Using the standard UI keys like 'C' for
character sheet, 'J' for quest journal, etc. and having the ENTER key
switch between hot key and text command entry modes. This moves the UI
to pop-up windows and icons for movement also. Stay tuned to see how it
Update (Dec 7, 2010)Added
the PositionMessage to the MessageFactory and a first cut at displaying
red dots where things move.
This is the basic framework. Now to add better avatar management and
smooth movement. Only Windows client is up.
Update (Nov 7, 2010)Updated
the properties file to show all the Hallways. This will give you an
idea of how large the complex is. The northern rooms and the Physical
Plant rooms will also display in the 3D Client as you wander around.
Next step is to work on the MessageFactory to support broadcasting
Arrival events to all Clients. This will allow a real time display of
activity (i.e. people and things moving around).
You can download the Java Client by clicking on the DOWNLOAD CLIENT
icon. You'll need Jave 3D installed to run it. Working on a non-3D and
a 2D Client.
This is an open source Java.net project DarkMud-Redux. New
site as of Jan 2011.
If you have questions or coments, please submit them to email@example.com for