Death and Dying or Where do You Go when You're Gone?
Once a Player's Health is below 0, what happens? and what to do with
all the monster parts that will clutter the halls?
Idea: If you get killed and there's no one to drag your body back to
the staging area, you get to become a zombie. Well,
there will be a zombie named after your character that when it's killed,
Initial effort will be to record the Room (container) when the Zombie
constructor is called. When the zombie is killed,
just treat it like a move command with the starting Room
as the destination. Use the ManagedReference of the Room
the thing stored. Use MudObject.addToInventory() and MudObject.removeFromInventory()
as examples of code needed.
Had to use Door.commitCommand() as a reference on recovering
an object from a reference.
Modify Zombie.java (see code)
Also make conteinerRef a protected variable to share with
Change containerRef from private to protected.
Add method respawn()
Get current Room (Zombie's container), remove from
Room's inventory, and add to spawnPoint's inventory.
TODO: Make respawn a timed action.
Debug...can't record spawnPoint in constructor because Zombie hasn't
been added to a Room yet..DOH.
Use a flag and trigger spawn point record on first action...Test Code
Add another msg out to test comm...ok..can do multiple msgs.
TODO: Add Exp Points update to MudUser.java
TODO: Player respawn on death
Give Players Attack:2, Damage:10, and Defense:2. Give Zombie Attack:1,
Damage:5, Defense:1, and Health:10.
This will be hardcoded in the Test Code at the end of Zombie.doSomething()for