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General

Placeholder When 'grinding', try for Moderate difficulty items that use plentiful materials.
Be sure to craft items that unlock other items as indicated by the scroll icon.

Alchemy[ALC]

Placeholder Alchemy uses extracts created by the Basic Reagent Distiller. Level up by distilling Loios' Tear Leaves(found at the base of cliffs) into Extract from Loios' Tears to make Weak Health Tonic I[ALC2].
NOTE: Loios' Tears Leaf Extract is used for Weak Healing Potion II.
Second, distill Datura Fruit(found among Datura Leaf clusters) to make Datura Fruit Extract for Weak Potion of Renewal I[ALC4].
Then make the Weak Healing Potion II with more Loios' Tears.
More recipes should be available in EA. If not there at the start, you could grind Apothecary Tools[ALC19] with excess Rawhide and Rough Glass while waiting.

Armor Smithing[ASM]

Placeholder You'll encounter ASM early as you'll use it to make your Crude Shield[ASM2]. However, the next few items require Leatherworking-11 items, so it will be awhile before making any chain armor. As you get farther along and have some excess sapwood, you'll want to grind Crude Shields to ASM2.
Once your Blacksmiting, Tailoring, and Leatherworking are generating Iron Wire[BSM3], Rough Linen Cloth, and Rough Leather Bands[LWK11], start making Primitive Chainmail Pants I[ASM6] until Primitive Chainmail Coif I[ASM8] goes to Moderate difficulty. Although the coif uses about half the materials, the failure rate at Hard and Very Hard can be very costly. As a one-time shot, you can succeed, but not a good trade-off to grind with with such a low success rate.
Beyound Chainmail Coif I[ASM8], the shields are good options since iron should be abundant at this time and leather still scarce, but you'll be making so much armor for the Clan that leveling should not be a problem.

Baking[BAK]

Placeholder Baking comes into play after you have a Basic Cooking Workbench, a Millstone, and a Basic Bread Oven constructed. A Basic Fermenter will also be needed to make Yeast.
Rye Grain(found in rocks and some grass areas) is the principle resource used until level 18. Lard[CKG5] is also used, so have your hunting parties save the Suet from the kills.
Barley Stalks can be used to make Barley Dough at BAK6, but it's not used until BAK18.

Blacksmithing[BSM]

Placeholder The first things to use Blacksmithing for is to make all the tools for the other crafting stations. You'll need a Basic Charcoal Kiln and a Basic Furnace to smelt the Iron Ore and a Stone Anvil to craft the basic pieces.
Make Basic Bellows tool first to allow for a Basic Forge which will give you a large selection of iron pieces. You'll need the Stone Anvil to make the Nails for this tool.
Leveling in quick making Nails, Wire, Spikes, Studs, and Hinges for other crafters.
The first grind would be Iron Spikes[BSM5] on the Basic Forge. Used for spears, they can also be used to grind Bronze Arrowhead[BSM11], which will make your Fletchers very happy.
At BSM11, you are within striking distance of Wrought Iron items.

Carpentry[CRP]

Placeholder Carpentry supports several other skills such as Construction and Weaponsmithing. You'll use it to make your first weapons; Pointy Stick[CRP1](1H Spear) and Gneiss Stone Axe[CRP1](1H Axe).
Once you make a Wood Chopping Block, just making support items like beams, planks, pegs will continually raise this skill. However, the Basic Carpenter's Workbench will allow you to grind this skill efficiently by making Straw[CRP7].
At CRP7, you'll have access to just about all T1 and most T2 wood based items for construction, storage, and weapons.
Next would be the Cartwheel Chandalier[CRP12](after making several Beehives and setting them to produce beeswax). The Bear Rug might be tempting, but Rawhide is too valuable for grinding as it is a key material for other skills.

Charcuterie[CHR]

Placeholder Charcuterie processes the carcasses into usable meat parts; mostly Shanks and Rough Meat Cuts.
Level by processing carcasses into Meat Chunks[CHR2], Rough Cut Deer[5], Boar[CHR7], then Wolf[CHR10]. Next steps are Meat Selections for Deer[CHR12], Boar[CHR14], and Wolf[CHR18].
Although food items can be made directly at the workbenches, the Small Split Roast station can make the same items without any skill level requirements. Roasts and sausages are the most common and have excellent stats.

Cooking[COK]

Placeholder Cooking will level just making Grilled Meat Chunks[COK2], Tallow[COK4], and Lard[COK5].
For grinding, the syrups are the most efficient since they use one berry and one water. You'll need a Waterwell to generate water.
Grinding order is Blueberry Syrup[COK8], Raspberry Syrup[COK14], Strawberry Syrup[COK20], then Red Currant, Blackberry, or Grape Syrup as available.

Fletching[FCH]

Placeholder Fletching starts at making LOTS of arrow, as is usually the case.
You'll level Carpentry making all the wood stocks needed and level Blacksmithing making all the Bronze Arrowheads needed.
The bows need Leatherworking support and reasonable Carpentry skills. Save the animal Sinew for the bows.
Basically grind arrows.

Herbalism[HRB]

Placeholder When you find Fennel(Wilderness area hills), you can start Herbalism by making Fennel Tea[HRB5].
Progress through Rosemary Tea[HRB11], Garlic Tea[HRB14], Mustard Tea[HRB20] with items found in the Heartlands.
For Lemongrass Tea[HRB24], yu may have to go back to the Wilderness.

Leatherworking[LTW]

Placeholder Leatherworking requires Animal Hide. Rabbits, Deer, Boars, Wolves, etc. Coarse Leather Bands and Coarse Leather String are used most for T1 armor and weapons.
Your first goal is Rough Leather Bands[LTW11] and Rough String Leather[LTW11] as these are used in Chain armor.
Lots of hunting for lots of Rough Animal Hide to make Large Rough Animal Hide[LTW2](which occasionally drops from Deer).
Other than the Bonded Leather Hairband[LTW3] and the Bonded Leather Bracer[LTW5], all of the other armor pieces need Blacksmith support for Iron Studs and Iron Buckles. Several Iron Ingots are needed for each piece.
Again, just making leather armor for the clan should level you up, but for a grind, the Bonded Leather Hat[LTW7] only uses one Iron Buckle.
Move to the Rough Leather Bands[LTW11] and Rough String Leather[LTW11] when they go Moderate, your Armorsmiths will beat a path to your door when they discover that you can make them.
Armor pieces then bands and strings seems to be the progression into the higher levels.

Tailoring[TAL]

Placeholder Tailoring advancement is mostly though the Spinning Wheel and a lot of Flax Fiber. You can make the occasional cloth armor piece and use up all those Bone Fragments for Sewing Needles and Cloth Pins, but the armor stats are low although the cape gives a stylish look.
So, using the Spinning Wheel: Coarse Linen String[TAL2] to Coarse Wool Yarn[TAL4] (wool is from boars and they drop a lot of it), Rough Linen String[TAL10], Rough Wool Yarn[TAL14].
All of these are based on easy to acquire Flax and Wool.
Save the Cotton Fiber for when it becomes Trivial to make the Coarse Cotton Cord[TAL11] since you will want it to make the Coarse Cotton Cloth on the Loom to make magical cloth items.
Rough Linen String[TAL11] is also used on the Loom to make Rough Linen Cloth used by Armorsmiths.
Tailoring Tools[TAL19] will be needed to make a Tailoring Table to make magical cloth items.

Weapon Smithing[WSM]

Placeholder Weapon Smithing progression uses Carpentry for wood items and the Basic Forge for the Iron items.
Iron Pike[WSM2], Blunt Mace[WSM5] until the Sturdy Spear[WSM8] becomes Moderate, Iron Chopping Axe[WSM10] and Iron Pickaxe[WSM11] because they will be in demand. Fine Spear[WSM12], then Simple Spear[WSM15].

Winemaking and Brewing[WMB]

Placeholder This skill uses the Basic Cooking Workbench, Basic Fermenter, Wine Barrel, Waterwell, and Beehives(set to make Honey).
Collect Red Apples for Small Cider[WMB2] and then Shire Gold[WMB6]. Save Rye for Yeast to make Weak Mead[WMB8] and then add more Red Apples to make Summer Heat[WMB14]. Hops are now useful to get to WMB23 and beyond.